#pragma once

#include "Object.h"
#include <string>
using namespace std;

class Env: public Object {
private:
	int value;
public:
	Env() {}
	Env(string mFile, string dFile, string iconLoc, string n, string a, D3DXMATRIX tMatrix);
	Env(string mFile, string dFile, string iconLoc, string n, string a, D3DXMATRIX tMatrix, 
		int val);

	void setValue(int val);

	int getValue(void);

	virtual void saveInfoToFile(ofstream &out);
};